if I was printing that I’d do it in halves and mitre bond them together. No need to make things hard for yourself.
if I was printing that I’d do it in halves and mitre bond them together. No need to make things hard for yourself.
stunning..seems large for a resin machine.That looks amazing.
stunning..seems large for a resin machine.
Glad we've got another resin printer user on here! Yes I use Chitubox, it's come a long way since the buggy days a few years ago but I have no need to use any other alternative yet. I'm currently using the PRO version but only because the license was free with the Jupiter printer - I'm not really using any of the PRO features. I've also got the Saturn 2 for mid sized 'hi-res' prints and the detail that can be captured is stunning with an XY resolution of 28um.For a free slicer, it seems to do its job pretty well. Anyone else using it?
Blender baffles me I’m afraid, your paint job looks great.I am planning a cave diorama, with the dragon buried at the back. Just poking out from the depths of the cave.
I am also looking forward to finally getting to grips with blender, and making my own ‘monsters’. Until then, I am, as usual relying on thingiverse creators. Anyone know of good tutorials for blender other than ‘doughnut man’, I’m tired of making dodgy doughnuts.
But I cannot even begin to explain the detail difference between filament and resin. Ok, it’s messy, a bit stinky, and you can print for 2 hours before realising it’s a failure, but the quality of the detail is just amazing.
Blender has changed a lot recently and does allow you to design CAD type stuff easily.Blender is a sculpting tool, so needs a different mindset from typical CAD orientated software.
I can usually stumble through doing what I need in Blender, but I would really struggle to start a new model from nothing.
I should have said Blender is primarily a sculpting tool.Blender has changed a lot recently and does allow you to design CAD type stuff easily.
Have a look at this channel he thinks Blender might be a good starting point for design newbies.
I haven't used his Blender tutorials but have watched some of his FreeCAD ones which are pretty good.
I thought about the cleaning kit, but decided to go down the water resin route, an ultrasound cleaning tank, and a cheap nail uv thing, with an even cheaper solar powered display turntable inside cardboard box setup.Glad we've got another resin printer user on here! Yes I use Chitubox, it's come a long way since the buggy days a few years ago but I have no need to use any other alternative yet. I'm currently using the PRO version but only because the license was free with the Jupiter printer - I'm not really using any of the PRO features. I've also got the Saturn 2 for mid sized 'hi-res' prints and the detail that can be captured is stunning with an XY resolution of 28um.
Not sure how you're cleaning but I can thoroughly recommend the Mercury X bundle wash and cure....or something similar. I was dunking in IPA bath and curing with lamps and small turntables but the wash/cure station has made that process much more bearable.
You’re spot on, you get used to Fusion360 mechanical mindset, then with Blender, it’s learning to use the virtual tools that is the big thing for me. I want to reach through the monitor and ‘fix’ the model with my fingers.I should have said Blender is primarily a sculpting tool.
I'm aware it can do CAD now, but it's main userbase is still for more creative design work.
It's still not really for designing functional engineering stuff, just the same as Fusion360 isn't really a creative tool, even though it does have Surface/Mesh tools.
Regardless, to get the most from Blender, it still needs a different mindset from CAD.
Blender is best thought of like virtual clay sculpting. You add bits on, and you can manipulate those new bits, just like you do with clay modelling.
Modern CAD/Parametric modelling is all about how you build models up with blocks, and how those blocks interlock to each other.
The build plate on the Elegoo Mars 2 Pro is 129x80x160mm, and this model was just under that build height. Although you lose some of that on the platform dimensions, and the magnetic flexi plate I fitted. A bit of fettling and size compromise has to happen, but it is big enough for what I need, and everything held together During printing.
I found removing the prints from the original plate quite stressful, as the grip was so good. It was a worry that either the model would either break, or I’d stick the pallet knife through my hand, hence the magnetic flexi plate. Worth every penny.
As I said, it was a thingiverse file, so all I had to do was hollow it out, add the supports, and a drain hole. So far, the auto supports on Chitubox have been pretty acceptable, with few manual adjustments, but I’m still learning about placement.
I do like that the Chitubox slicer not only works out the time, but the cost and volume of resin used too. For a free slicer, it seems to do its job pretty well. Anyone else using it?
Funnily enough, that's what I think as well :/You’re spot on, you get used to Fusion360 mechanical mindset, then with Blender, it’s learning to use the virtual tools that is the big thing for me. I want to reach through the monitor and ‘fix’ the model with my fingers.
Don't know whats going on but your quote is from ukracer but has my name on it & links to my safecracker thread!